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Flip component mask if target is BGRA. (#2087)
* Flip component mask if target is BGRA. * Make mask selection less ugly.
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a539303e71
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1 changed files with 14 additions and 3 deletions
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@ -862,7 +862,14 @@ namespace Ryujinx.Graphics.OpenGL
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_framebuffer.AttachColor(index, color);
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_framebuffer.AttachColor(index, color);
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_fpIsBgra[index] = color != null && color.Format.IsBgra8() ? 1 : 0;
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int isBgra = color != null && color.Format.IsBgra8() ? 1 : 0;
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if (_fpIsBgra[index] != isBgra)
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{
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_fpIsBgra[index] = isBgra;
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RestoreComponentMask(index);
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}
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}
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}
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UpdateFpIsBgra();
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UpdateFpIsBgra();
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@ -1233,11 +1240,15 @@ namespace Ryujinx.Graphics.OpenGL
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private void RestoreComponentMask(int index)
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private void RestoreComponentMask(int index)
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{
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{
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// If the bound render target is bgra, swap the red and blue masks.
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uint redMask = _fpIsBgra[index] == 0 ? 1u : 4u;
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uint blueMask = _fpIsBgra[index] == 0 ? 4u : 1u;
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GL.ColorMask(
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GL.ColorMask(
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index,
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index,
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(_componentMasks[index] & 1u) != 0,
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(_componentMasks[index] & redMask) != 0,
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(_componentMasks[index] & 2u) != 0,
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(_componentMasks[index] & 2u) != 0,
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(_componentMasks[index] & 4u) != 0,
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(_componentMasks[index] & blueMask) != 0,
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(_componentMasks[index] & 8u) != 0);
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(_componentMasks[index] & 8u) != 0);
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}
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}
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