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Support conditional on BRK and SYNC shader instructions (#1878)
* Support conditional on BRK and SYNC shader instructions * Add TODO comment and bump cache version
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6 changed files with 23 additions and 13 deletions
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@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 1759;
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private const ulong ShaderCodeGenVersion = 1878;
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/// <summary>
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/// Creates a new instance of the shader cache.
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@ -2,10 +2,8 @@ using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeBranch : OpCode
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class OpCodeBranch : OpCodeConditional
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{
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public Condition Condition { get; }
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public int Offset { get; }
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public bool PushTarget { get; protected set; }
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@ -14,8 +12,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public OpCodeBranch(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Condition = (Condition)(opCode & 0x1f);
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Offset = ((int)(opCode >> 20) << 8) >> 8;
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PushTarget = false;
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeBranchPop : OpCode
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class OpCodeBranchPop : OpCodeConditional
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{
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public Dictionary<OpCodePush, int> Targets { get; }
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16
Ryujinx.Graphics.Shader/Decoders/OpCodeConditional.cs
Normal file
16
Ryujinx.Graphics.Shader/Decoders/OpCodeConditional.cs
Normal file
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@ -0,0 +1,16 @@
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeConditional : OpCode
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{
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public Condition Condition { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeExit(emitter, address, opCode);
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public OpCodeConditional(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Condition = (Condition)opCode.Extract(0, 5);
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}
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}
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}
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@ -2,15 +2,12 @@ using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeExit : OpCode
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class OpCodeExit : OpCodeConditional
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{
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public Condition Condition { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeExit(emitter, address, opCode);
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public OpCodeExit(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Condition = (Condition)opCode.Extract(0, 5);
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}
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}
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}
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@ -146,6 +146,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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else
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{
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// TODO: Support CC here aswell (condition).
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foreach (KeyValuePair<OpCodePush, int> kv in op.Targets)
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{
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OpCodePush pushOp = kv.Key;
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@ -176,9 +177,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand pred = Register(op.Predicate);
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if (op is OpCodeBranch opBranch && opBranch.Condition != Condition.Always)
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if (op is OpCodeConditional opCond && opCond.Condition != Condition.Always)
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{
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Operand cond = GetCondition(context, opBranch.Condition);
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Operand cond = GetCondition(context, opCond.Condition);
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if (op.Predicate.IsPT)
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{
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