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config: Fix MaxAnisotropy value parsing (#1764)
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2 changed files with 5 additions and 5 deletions
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@ -448,7 +448,7 @@ namespace Ryujinx.Configuration
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{
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Graphics.ResScale.Value = 1;
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Graphics.ResScaleCustom.Value = 1.0f;
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Graphics.MaxAnisotropy.Value = -1;
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Graphics.MaxAnisotropy.Value = -1.0f;
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Graphics.ShadersDumpPath.Value = "";
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Logger.EnableDebug.Value = false;
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Logger.EnableStub.Value = true;
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@ -1,14 +1,14 @@
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using Gtk;
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using Ryujinx.Audio;
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using Ryujinx.Configuration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Configuration;
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using Ryujinx.Configuration.System;
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using Ryujinx.HLE.HOS.Services.Time.TimeZone;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Services.Time.TimeZone;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Reflection;
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using System.Threading.Tasks;
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@ -414,7 +414,7 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
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ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
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ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
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ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId);
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ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId, CultureInfo.InvariantCulture);
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ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
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ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
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