mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-28 22:23:23 +01:00
Use vector transform feedback outputs if possible (#3832)
This commit is contained in:
parent
51a27032f0
commit
9daf029f35
13 changed files with 180 additions and 82 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3833;
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private const uint CodeGenVersion = 3831;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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private const string SharedDataFileName = "shared.data";
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@ -10,12 +10,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public StructuredFunction CurrentFunction { get; set; }
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public StructuredFunction CurrentFunction { get; set; }
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public StructuredProgramInfo Info { get; }
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public ShaderConfig Config { get; }
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public ShaderConfig Config { get; }
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public OperandManager OperandManager { get; }
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public OperandManager OperandManager { get; }
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private readonly StructuredProgramInfo _info;
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private readonly StringBuilder _sb;
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private readonly StringBuilder _sb;
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private int _level;
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private int _level;
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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
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public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
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{
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{
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_info = info;
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Info = info;
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Config = config;
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Config = config;
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OperandManager = new OperandManager();
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OperandManager = new OperandManager();
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@ -72,19 +72,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public StructuredFunction GetFunction(int id)
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public StructuredFunction GetFunction(int id)
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{
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{
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return _info.Functions[id];
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return Info.Functions[id];
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}
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public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
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{
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int index = (AttributeConsts.UserAttributeBase / 4) + location * 4 + component;
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return _info.TransformFeedbackOutputs[index];
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}
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public TransformFeedbackOutput GetTransformFeedbackOutput(int location)
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{
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int index = location / 4;
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return _info.TransformFeedbackOutputs[index];
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}
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}
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private void UpdateIndentation()
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private void UpdateIndentation()
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@ -210,7 +210,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
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{
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{
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var tfOutput = context.GetTransformFeedbackOutput(AttributeConsts.PositionX);
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var tfOutput = context.Info.GetTransformFeedbackOutput(AttributeConsts.PositionX);
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if (tfOutput.Valid)
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if (tfOutput.Valid)
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{
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{
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context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
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context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
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@ -603,6 +603,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";
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string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
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{
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int attrOffset = AttributeConsts.UserAttributeBase + attr * 16;
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int components = context.Config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
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if (components > 1)
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{
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string type = components switch
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{
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2 => "vec2",
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3 => "vec3",
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4 => "vec4",
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_ => "float"
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};
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string xfb = string.Empty;
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var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset);
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if (tfOutput.Valid)
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{
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xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
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}
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context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
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}
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else
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{
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{
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for (int c = 0; c < 4; c++)
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for (int c = 0; c < 4; c++)
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{
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{
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@ -610,7 +635,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string xfb = string.Empty;
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string xfb = string.Empty;
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var tfOutput = context.GetTransformFeedbackOutput(attr, c);
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var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset + c * 4);
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if (tfOutput.Valid)
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if (tfOutput.Valid)
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{
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{
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xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
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xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
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@ -619,6 +644,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
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context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
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}
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}
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}
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}
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}
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else
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else
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{
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{
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context.AppendLine($"layout (location = {attr}) out vec4 {name};");
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context.AppendLine($"layout (location = {attr}) out vec4 {name};");
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@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (assignment.Destination is AstOperand operand && operand.Type.IsAttribute())
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if (assignment.Destination is AstOperand operand && operand.Type.IsAttribute())
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{
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{
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bool perPatch = operand.Type == OperandType.AttributePerPatch;
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bool perPatch = operand.Type == OperandType.AttributePerPatch;
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dest = OperandManager.GetOutAttributeName(operand.Value, context.Config, perPatch);
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dest = OperandManager.GetOutAttributeName(context, operand.Value, perPatch);
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}
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}
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else
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else
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{
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{
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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}
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else if (node is AstOperand operand)
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else if (node is AstOperand operand)
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{
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{
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return context.OperandManager.GetExpression(operand, context.Config);
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return context.OperandManager.GetExpression(context, operand);
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}
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}
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throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
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throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
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@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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{
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int attrOffset = baseAttr.Value + (operand.Value << 2);
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int attrOffset = baseAttr.Value + (operand.Value << 2);
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return OperandManager.GetAttributeName(attrOffset, context.Config, perPatch: false, isOutAttr: false, indexExpr);
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return OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: false, indexExpr);
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}
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}
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else
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else
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{
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{
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@ -332,7 +332,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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{
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int attrOffset = baseAttr.Value + (operand.Value << 2);
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int attrOffset = baseAttr.Value + (operand.Value << 2);
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attrName = OperandManager.GetAttributeName(attrOffset, context.Config, perPatch: false, isOutAttr: true);
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attrName = OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: true);
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}
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}
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else
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else
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{
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{
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@ -103,15 +103,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return name;
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return name;
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}
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}
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public string GetExpression(AstOperand operand, ShaderConfig config)
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public string GetExpression(CodeGenContext context, AstOperand operand)
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{
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{
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return operand.Type switch
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return operand.Type switch
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{
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{
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OperandType.Argument => GetArgumentName(operand.Value),
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OperandType.Argument => GetArgumentName(operand.Value),
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OperandType.Attribute => GetAttributeName(operand.Value, config, perPatch: false),
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OperandType.Attribute => GetAttributeName(context, operand.Value, perPatch: false),
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OperandType.AttributePerPatch => GetAttributeName(operand.Value, config, perPatch: true),
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OperandType.AttributePerPatch => GetAttributeName(context, operand.Value, perPatch: true),
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OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
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OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
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OperandType.ConstantBuffer => GetConstantBufferName(operand, config),
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OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
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OperandType.LocalVariable => _locals[operand],
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OperandType.LocalVariable => _locals[operand],
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OperandType.Undefined => DefaultNames.UndefinedName,
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OperandType.Undefined => DefaultNames.UndefinedName,
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_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
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_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
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@ -153,13 +153,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
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return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
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}
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}
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public static string GetOutAttributeName(int value, ShaderConfig config, bool perPatch)
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public static string GetOutAttributeName(CodeGenContext context, int value, bool perPatch)
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{
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{
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return GetAttributeName(value, config, perPatch, isOutAttr: true);
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return GetAttributeName(context, value, perPatch, isOutAttr: true);
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}
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}
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public static string GetAttributeName(int value, ShaderConfig config, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
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public static string GetAttributeName(CodeGenContext context, int value, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
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{
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{
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ShaderConfig config = context.Config;
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if ((value & AttributeConsts.LoadOutputMask) != 0)
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if ((value & AttributeConsts.LoadOutputMask) != 0)
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{
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{
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isOutAttr = true;
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isOutAttr = true;
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@ -192,6 +194,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
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else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
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{
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{
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int attrOffset = value;
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value -= AttributeConsts.UserAttributeBase;
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value -= AttributeConsts.UserAttributeBase;
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string prefix = isOutAttr
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string prefix = isOutAttr
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@ -215,14 +218,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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((config.LastInVertexPipeline && isOutAttr) ||
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((config.LastInVertexPipeline && isOutAttr) ||
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(config.Stage == ShaderStage.Fragment && !isOutAttr)))
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(config.Stage == ShaderStage.Fragment && !isOutAttr)))
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{
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{
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string name = $"{prefix}{(value >> 4)}_{swzMask}";
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int components = config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
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string name = components > 1 ? $"{prefix}{(value >> 4)}" : $"{prefix}{(value >> 4)}_{swzMask}";
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if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
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if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
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{
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{
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name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
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name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
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}
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}
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return name;
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return components > 1 ? name + '.' + swzMask : name;
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}
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}
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else
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else
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{
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{
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@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private const uint SpirvVersionRevision = 0;
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private const uint SpirvVersionRevision = 0;
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private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision;
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private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision;
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private readonly StructuredProgramInfo _info;
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public StructuredProgramInfo Info { get; }
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public ShaderConfig Config { get; }
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public ShaderConfig Config { get; }
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@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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GeneratorPool<Instruction> instPool,
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GeneratorPool<Instruction> instPool,
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GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
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GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
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{
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{
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_info = info;
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Info = info;
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Config = config;
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Config = config;
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if (config.Stage == ShaderStage.Geometry)
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if (config.Stage == ShaderStage.Geometry)
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@ -317,6 +317,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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{
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attrOffset = attr;
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attrOffset = attr;
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type = elemType;
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type = elemType;
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if (Config.LastInPipeline && isOutAttr)
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{
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int components = Info.GetTransformFeedbackOutputComponents(attr);
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if (components > 1)
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{
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attrOffset &= ~0xf;
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type = AggregateType.Vector | AggregateType.FP32;
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attrInfo = new AttributeInfo(attrOffset, (attr - attrOffset) / 4, components, type, false);
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}
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}
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}
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}
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ioVariable = isOutAttr ? Outputs[attrOffset] : Inputs[attrOffset];
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ioVariable = isOutAttr ? Outputs[attrOffset] : Inputs[attrOffset];
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@ -536,18 +548,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return _functions[funcIndex];
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return _functions[funcIndex];
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}
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}
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public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
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{
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int index = (AttributeConsts.UserAttributeBase / 4) + location * 4 + component;
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return _info.TransformFeedbackOutputs[index];
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}
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public TransformFeedbackOutput GetTransformFeedbackOutput(int location)
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{
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int index = location / 4;
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return _info.TransformFeedbackOutputs[index];
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}
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public Instruction GetType(AggregateType type, int length = 1)
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public Instruction GetType(AggregateType type, int length = 1)
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{
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{
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if (type.HasFlag(AggregateType.Array))
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if (type.HasFlag(AggregateType.Array))
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@ -440,12 +440,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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{
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PixelImap iq = PixelImap.Unused;
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PixelImap iq = PixelImap.Unused;
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if (context.Config.Stage == ShaderStage.Fragment &&
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if (context.Config.Stage == ShaderStage.Fragment)
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attr >= AttributeConsts.UserAttributeBase &&
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{
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attr < AttributeConsts.UserAttributeEnd)
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if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
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{
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{
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iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
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iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
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}
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}
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else
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{
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AttributeInfo attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr: false);
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AggregateType elemType = attrInfo.Type & AggregateType.ElementTypeMask;
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if (attrInfo.IsBuiltin && (elemType == AggregateType.S32 || elemType == AggregateType.U32))
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{
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iq = PixelImap.Constant;
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}
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}
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}
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DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
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DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
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}
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}
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@ -516,7 +527,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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((isOutAttr && context.Config.LastInVertexPipeline) ||
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((isOutAttr && context.Config.LastInVertexPipeline) ||
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(!isOutAttr && context.Config.Stage == ShaderStage.Fragment)))
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(!isOutAttr && context.Config.Stage == ShaderStage.Fragment)))
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{
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{
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DeclareInputOrOutput(context, attr, (attr >> 2) & 3, isOutAttr, iq);
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DeclareTransformFeedbackInputOrOutput(context, attr, isOutAttr, iq);
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return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -572,7 +583,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
|
|
||||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
|
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
|
||||||
{
|
{
|
||||||
var tfOutput = context.GetTransformFeedbackOutput(attrInfo.BaseValue);
|
var tfOutput = context.Info.GetTransformFeedbackOutput(attrInfo.BaseValue);
|
||||||
if (tfOutput.Valid)
|
if (tfOutput.Valid)
|
||||||
{
|
{
|
||||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
|
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
|
||||||
|
@ -595,15 +606,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
|
|
||||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||||
|
|
||||||
if (!isOutAttr)
|
if (!isOutAttr &&
|
||||||
{
|
!perPatch &&
|
||||||
if (!perPatch &&
|
|
||||||
(context.Config.PassthroughAttributes & (1 << location)) != 0 &&
|
(context.Config.PassthroughAttributes & (1 << location)) != 0 &&
|
||||||
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||||
{
|
{
|
||||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else if (attr >= AttributeConsts.FragmentOutputColorBase && attr < AttributeConsts.FragmentOutputColorEnd)
|
||||||
|
{
|
||||||
|
int location = (attr - AttributeConsts.FragmentOutputColorBase) / 16;
|
||||||
|
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isOutAttr)
|
||||||
|
{
|
||||||
switch (iq)
|
switch (iq)
|
||||||
{
|
{
|
||||||
case PixelImap.Constant:
|
case PixelImap.Constant:
|
||||||
|
@ -614,29 +632,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else if (attr >= AttributeConsts.FragmentOutputColorBase && attr < AttributeConsts.FragmentOutputColorEnd)
|
|
||||||
{
|
|
||||||
int location = (attr - AttributeConsts.FragmentOutputColorBase) / 16;
|
|
||||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
|
||||||
}
|
|
||||||
|
|
||||||
context.AddGlobalVariable(spvVar);
|
context.AddGlobalVariable(spvVar);
|
||||||
dict.Add(attrInfo.BaseValue, spvVar);
|
dict.Add(attrInfo.BaseValue, spvVar);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void DeclareInputOrOutput(CodeGenContext context, int attr, int component, bool isOutAttr, PixelImap iq = PixelImap.Unused)
|
private static void DeclareTransformFeedbackInputOrOutput(CodeGenContext context, int attr, bool isOutAttr, PixelImap iq = PixelImap.Unused)
|
||||||
{
|
{
|
||||||
var dict = isOutAttr ? context.Outputs : context.Inputs;
|
var dict = isOutAttr ? context.Outputs : context.Inputs;
|
||||||
var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
|
var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
|
||||||
|
|
||||||
|
bool hasComponent = true;
|
||||||
|
int component = (attr >> 2) & 3;
|
||||||
|
int components = 1;
|
||||||
|
var type = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||||
|
|
||||||
|
if (context.Config.LastInPipeline && isOutAttr)
|
||||||
|
{
|
||||||
|
components = context.Info.GetTransformFeedbackOutputComponents(attr);
|
||||||
|
|
||||||
|
if (components > 1)
|
||||||
|
{
|
||||||
|
attr &= ~0xf;
|
||||||
|
type = AggregateType.Vector | AggregateType.FP32;
|
||||||
|
hasComponent = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (dict.ContainsKey(attr))
|
if (dict.ContainsKey(attr))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
||||||
var attrType = context.GetType(attrInfo.Type & AggregateType.ElementTypeMask);
|
var attrType = context.GetType(type, components);
|
||||||
|
|
||||||
if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)))
|
if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)))
|
||||||
{
|
{
|
||||||
|
@ -656,11 +685,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
int location = (attr - AttributeConsts.UserAttributeBase) / 16;
|
int location = (attr - AttributeConsts.UserAttributeBase) / 16;
|
||||||
|
|
||||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||||
|
|
||||||
|
if (hasComponent)
|
||||||
|
{
|
||||||
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)component);
|
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)component);
|
||||||
|
}
|
||||||
|
|
||||||
if (isOutAttr)
|
if (isOutAttr)
|
||||||
{
|
{
|
||||||
var tfOutput = context.GetTransformFeedbackOutput(location, component);
|
var tfOutput = context.Info.GetTransformFeedbackOutput(attr);
|
||||||
if (tfOutput.Valid)
|
if (tfOutput.Valid)
|
||||||
{
|
{
|
||||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
|
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
|
||||||
|
|
|
@ -62,11 +62,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
context.AddCapability(Capability.TransformFeedback);
|
context.AddCapability(Capability.TransformFeedback);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
if (config.Stage == ShaderStage.Fragment)
|
||||||
|
{
|
||||||
|
if (context.Info.Inputs.Contains(AttributeConsts.Layer))
|
||||||
|
{
|
||||||
|
context.AddCapability(Capability.Geometry);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||||
{
|
{
|
||||||
context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
|
context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
|
||||||
context.AddExtension("SPV_EXT_fragment_shader_interlock");
|
context.AddExtension("SPV_EXT_fragment_shader_interlock");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else if (config.Stage == ShaderStage.Geometry)
|
else if (config.Stage == ShaderStage.Geometry)
|
||||||
{
|
{
|
||||||
context.AddCapability(Capability.Geometry);
|
context.AddCapability(Capability.Geometry);
|
||||||
|
|
|
@ -71,12 +71,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
var locations = config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
var locations = config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||||
var stride = config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
var stride = config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||||
|
|
||||||
for (int j = 0; j < locations.Length; j++)
|
for (int i = 0; i < locations.Length; i++)
|
||||||
{
|
{
|
||||||
byte location = locations[j];
|
byte location = locations[i];
|
||||||
if (location < 0xc0)
|
if (location < 0xc0)
|
||||||
{
|
{
|
||||||
context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, j * 4, stride);
|
context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -42,5 +42,40 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
|
|
||||||
TransformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
|
TransformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public TransformFeedbackOutput GetTransformFeedbackOutput(int attr)
|
||||||
|
{
|
||||||
|
int index = attr / 4;
|
||||||
|
return TransformFeedbackOutputs[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetTransformFeedbackOutputComponents(int attr)
|
||||||
|
{
|
||||||
|
int index = attr / 4;
|
||||||
|
int baseIndex = index & ~3;
|
||||||
|
|
||||||
|
int count = 1;
|
||||||
|
|
||||||
|
for (; count < 4; count++)
|
||||||
|
{
|
||||||
|
ref var prev = ref TransformFeedbackOutputs[baseIndex + count - 1];
|
||||||
|
ref var curr = ref TransformFeedbackOutputs[baseIndex + count];
|
||||||
|
|
||||||
|
int prevOffset = prev.Offset;
|
||||||
|
int currOffset = curr.Offset;
|
||||||
|
|
||||||
|
if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (baseIndex + count <= index)
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return count;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
public ShaderStage Stage { get; }
|
public ShaderStage Stage { get; }
|
||||||
|
|
||||||
public bool GpPassthrough { get; }
|
public bool GpPassthrough { get; }
|
||||||
|
public bool LastInPipeline { get; private set; }
|
||||||
public bool LastInVertexPipeline { get; private set; }
|
public bool LastInVertexPipeline { get; private set; }
|
||||||
|
|
||||||
public int ThreadsPerInputPrimitive { get; }
|
public int ThreadsPerInputPrimitive { get; }
|
||||||
|
@ -143,6 +144,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
OmapSampleMask = header.OmapSampleMask;
|
OmapSampleMask = header.OmapSampleMask;
|
||||||
OmapDepth = header.OmapDepth;
|
OmapDepth = header.OmapDepth;
|
||||||
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
|
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
|
||||||
|
LastInPipeline = true;
|
||||||
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
|
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -306,6 +308,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
config._perPatchAttributeLocations = locationsMap;
|
config._perPatchAttributeLocations = locationsMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LastInPipeline = false;
|
||||||
|
|
||||||
// We don't consider geometry shaders using the geometry shader passthrough feature
|
// We don't consider geometry shaders using the geometry shader passthrough feature
|
||||||
// as being the last because when this feature is used, it can't actually modify any of the outputs,
|
// as being the last because when this feature is used, it can't actually modify any of the outputs,
|
||||||
// so the stage that comes before it is the last one that can do modifications.
|
// so the stage that comes before it is the last one that can do modifications.
|
||||||
|
|
Loading…
Reference in a new issue