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audren: implement Renderer Info output informations (#1179)
This implement the rendering information output informations of RequestUpdate. This is needed by some games to keep track of the count of update on the DSP.
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3 changed files with 34 additions and 0 deletions
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@ -40,6 +40,8 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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private PlayState _playState;
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private ulong _elapsedFrameCount;
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public IAudioRenderer(
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Horizon system,
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MemoryManager memory,
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@ -63,6 +65,8 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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_effects = CreateArray<EffectContext>(rendererParams.EffectCount);
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_elapsedFrameCount = 0;
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InitializeAudioOut();
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_playState = PlayState.Stopped;
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@ -264,6 +268,18 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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writer.Write(effect.OutStatus);
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}
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writer.SkipBytes(_params.SinkCount * 0x20);
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writer.SkipBytes(outputHeader.PerformanceManagerSize);
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writer.SkipBytes(outputHeader.BehaviorSize);
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if (behaviorInfo.IsElapsedFrameCountSupported())
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{
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writer.Write(new RendererInfoOut
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{
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ElapsedFrameCount = _elapsedFrameCount
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});
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}
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return ResultCode.Success;
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}
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@ -331,6 +347,8 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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AppendMixedBuffer(released[index]);
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}
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_elapsedFrameCount++;
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}
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private void AppendMixedBuffer(long tag)
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@ -0,0 +1,11 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
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struct RendererInfoOut
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{
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public ulong ElapsedFrameCount;
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public ulong Reserved;
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}
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}
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@ -21,5 +21,10 @@ namespace Ryujinx.HLE.Utilities
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Position += Marshal.SizeOf<T>();
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}
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public void SkipBytes(long count)
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{
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Position += count;
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}
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}
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}
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