Ryujinx/Ryujinx/Switch.cs

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2018-02-05 00:08:20 +01:00
using ChocolArm64.Memory;
using Gal;
using Ryujinx.Gpu;
using Ryujinx.OsHle;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx
{
public class Switch : IDisposable
{
public IntPtr Ram {get; private set; }
internal NsGpu Gpu { get; private set; }
internal Horizon Os { get; private set; }
internal VirtualFs VFs { get; private set; }
public Switch(IGalRenderer Renderer)
{
Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
Gpu = new NsGpu(Renderer);
Os = new Horizon(this);
VFs = new VirtualFs();
}
public event EventHandler Finish;
internal virtual void OnFinish(EventArgs e)
{
EventHandler Handler = Finish;
if (Handler != null)
{
Handler(this, e);
}
}
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public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
VFs.Dispose();
}
Marshal.FreeHGlobal(Ram);
}
}
}