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Up: [README.md](../README.md), Prev: [Section 16](sec16.md), Next: [Section 18](sec18.md)
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# Menu and action
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## Menu
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Users often use menus to tell a command to the computer.
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It is like this:
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![Menu](../image/menu.png)
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Now let's analyze the menu above.
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There are two types of object.
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- "File", "Edit", "View", "Cut", "Copy", "Paste" and "Select All".
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They are called "menu item" or simply "item".
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When the user clicks one of these items, then something will happen.
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- Menubar, submenu referenced by "Edit" item and two sections.
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They are called "menu".
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Menu is an ordered list of items.
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They are similar to arrays.
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![Menu structure](../image/menu_structure.png)
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- Menubar is a menu which has three items, which are "File", "Edit" and "View".
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- The menu item labeled "Edit" has a link to the submenu which has two items.
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These two items don't have labels.
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Each item refers to a section.
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- The first section is a menu which has three items -- "Cut", "Copy" and "Paste".
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- The second section is a menu which has one item -- "Select All".
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Menus can build a complicated structure thanks to the links of menu items.
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## GMenuModel, GMenu and GMenuItem
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GMenuModel is an abstract object which represents a menu.
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GMenu is a simple implementation of GMenuModel and a child object of GMenuModel.
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GObject -- GMenuModel -- GMenu
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Because GMenuModel is an abstract object, it isn't instantiatable.
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Therefore, it doesn't have any functions to create its instance.
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If you want to create a menu, use `g_menu_new` to create a GMenu instance.
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GMenu inherits all the functions of GMenuModel.
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GMenuItem is an object directly derived from GObject.
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GMenuItem and Gmenu (or GMenuModel) don't have a parent-child relationship.
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GObject -- GMenuModel -- GMenu
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GObject -- GMenuItem
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GMenuItem has attributes.
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One of the attributes is label.
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For example, there is a menu item which has "Edit" label in the first diagram.
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"Cut", "Copy", "Paste" and "Select All" are also the labels of the menu items.
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Other attributes will be explained later.
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Some menu items have a link to another GMenu.
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There are two types of links, submenu and section.
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GMenuItem can be inserted, appended or prepended to GMenu.
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When it is inserted, all of the attributes and link values are copied and stored in the menu.
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The GMenuItem itself is not really inserted.
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Therefore, after the insertion, GMenuItem is useless and it should be freed.
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The same goes for appending or prepending.
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The following code shows how to append GMenuItem to GMenu.
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GMenu *menu = g_menu_new ();
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GMenuItem *menu_item_quit = g_menu_item_new ("Quit", "app.quit");
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g_menu_append_item (menu, menu_item_quit);
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g_object_unref (menu_item_quit);
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## Menu and action
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One of the attributes of menu items is an action.
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This attribute points an action object.
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There are two action objects, GSimpleAction and GPropertyAction.
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GSimpleAction is often used.
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And it is used with a menu item.
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Only GSimpleAction is described in this section.
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An action corresponds to a menu item will be activated when the menu item is clicked.
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Then the action emits an activate signal.
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1. menu item is clicked.
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2. The corresponding action is activated.
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3. The action emits a signal.
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4. The connected handler is invoked.
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The following code is an example.
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~~~C
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static void
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quit_activated(GSimpleAction *action, GVariant *parameter, gpointer app) { ... ... ...}
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GSimpleAction *act_quit = g_simple_action_new ("quit", NULL);
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g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (act_quit));
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g_signal_connect (act_quit, "activate", G_CALLBACK (quit_activated), app);
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GMenuItem *menu_item_quit = g_menu_item_new ("Quit", "app.quit");
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~~~
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- The variable `menu_item_quit` points a menu item.
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It is actually a pointer, but we often say that `menu_item_quit` *is* a menu item.
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It has a label "Quit" and is connected to an action "app.quit".
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"app" is a prefix and "quit" is the name of the action.
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The prefix "app" means that the action belongs to the GtkApplication instance.
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- `act_quit` is an action.
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It has a name "quit".
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The function `g_simple_action_new` creates a stateless action.
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So, `act_quit` is stateless.
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The meaning of stateless will be explained later.
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The argument `NULL` means that the action doesn't have an parameter.
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Most of the actions are stateless and have no parameter.
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- The action `act_quit` is added to the GtkApplication instance with `g_action_map_add_action`.
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So, the action's scope is application.
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The prefix of `app.quit` indicates the scope.
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- "activate" signal of the action is connected to the handler `quit_activated`.
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If the menu is clicked, the corresponding action "quit" will be activated and emits an "activate" signal.
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Then, the handler `quit_activated` is called.
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## Menu bar
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A menu bar and menus are traditional style.
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Menu buttons are often used instead of a menu bar lately, but the old style is still used widely.
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Applications have only one menu bar.
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If an application has two or more windows which have menu bars, the menu bars are exactly the same.
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Because every window refers to the same menubar instance in the application.
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An application's menu bar is usually unchanged once it is set.
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So, it is appropriate to set it in the "startup" handler.
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Because it is called only once in the primary application instance.
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I think it is good for readers to clarify how applications behave.
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- When an application is run for the first time, the instance is called primary.
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- The primary instance registers itself to the system. If it succeeds, it emits "startup" signal.
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- When the instance is activated, an "activate" or "open" signal is emitted.
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- If the application is run for the second time or later and there exists a primary instance, the instance is called a remote instance.
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- A remote instance doesn't emit "startup signal.
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- If it tries to emit an "activate" or "open" signal, the signals are not emitted on the remote instance but primary instance.
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- The remote instance quits.
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Therefore, an "activate" or "open" handler can be called twice or more.
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On the other hand, a "startup" handler is called once.
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So, setting a menubar should be done in the "startup" handler.
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~~~C
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static void
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app_startup (GApplication *app) {
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... ... ...
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gtk_application_set_menubar (GTK_APPLICATION (app), G_MENU_MODEL (menubar));
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... ... ...
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}
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~~~
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## Simple example
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The following is a simple example of menus and actions.
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The source file `menu1.c` is located at [src/menu](../src/menu) directory.
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~~~C
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1 #include <gtk/gtk.h>
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2
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3 static void
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4 quit_activated(GSimpleAction *action, GVariant *parameter, GApplication *application) {
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5 g_application_quit (application);
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6 }
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7
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8 static void
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9 app_activate (GApplication *application) {
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10 GtkApplication *app = GTK_APPLICATION (application);
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11 GtkWidget *win = gtk_application_window_new (GTK_APPLICATION (app));
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12 gtk_window_set_title (GTK_WINDOW (win), "menu1");
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13 gtk_window_set_default_size (GTK_WINDOW (win), 400, 300);
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14
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15 gtk_application_window_set_show_menubar (GTK_APPLICATION_WINDOW (win), TRUE);
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16 gtk_window_present (GTK_WINDOW (win));
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17 }
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18
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19 static void
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20 app_startup (GApplication *application) {
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21 GtkApplication *app = GTK_APPLICATION (application);
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22
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23 GSimpleAction *act_quit = g_simple_action_new ("quit", NULL);
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24 g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (act_quit));
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25 g_signal_connect (act_quit, "activate", G_CALLBACK (quit_activated), application);
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26
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27 GMenu *menubar = g_menu_new ();
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28 GMenuItem *menu_item_menu = g_menu_item_new ("Menu", NULL);
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29 GMenu *menu = g_menu_new ();
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30 GMenuItem *menu_item_quit = g_menu_item_new ("Quit", "app.quit");
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31 g_menu_append_item (menu, menu_item_quit);
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32 g_object_unref (menu_item_quit);
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33 g_menu_item_set_submenu (menu_item_menu, G_MENU_MODEL (menu));
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34 g_menu_append_item (menubar, menu_item_menu);
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35 g_object_unref (menu_item_menu);
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36
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37 gtk_application_set_menubar (GTK_APPLICATION (app), G_MENU_MODEL (menubar));
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38 }
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39
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40 #define APPLICATION_ID "com.github.ToshioCP.menu1"
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41
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42 int
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43 main (int argc, char **argv) {
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44 GtkApplication *app;
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45 int stat;
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46
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47 app = gtk_application_new (APPLICATION_ID, G_APPLICATION_DEFAULT_FLAGS);
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48 g_signal_connect (app, "startup", G_CALLBACK (app_startup), NULL);
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49 g_signal_connect (app, "activate", G_CALLBACK (app_activate), NULL);
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50
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51 stat =g_application_run (G_APPLICATION (app), argc, argv);
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52 g_object_unref (app);
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53 return stat;
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54 }
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55
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~~~
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- 3-6: `quit_activated` is a handler of the "activate" signal on the action `act_quit`.
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Handlers of the "activate" signal have three parameters.
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1. The action instance on which the signal is emitted.
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2. Parameter.
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In this example it is `NULL` because the second argument of `g_simple_action_new` (line 23) is `NULL`.
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You don' t need to care about it.
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3. User data.
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It is the fourth parameter in the `g_signal_connect` (line 25) that connects the action and the handler.
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- 5: The function `g_application_quit` immediately quits the application.
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- 8-17: `app_activate` is an "activate" signal handler.
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- 11-13: Creates a GtkApplicationWindow `win`. And sets the title and the default size.
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- 15: Sets GtkApplicationWindow to show the menubar.
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- 16: Shows the window.
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- 19-38: `app_startup` is a "startup" signal handler
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- 23: Creates GSimpleAction `act_quit`.
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It is stateless.
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The first argument of `g_simple_action_new` is a name of the action and the second argument is a parameter.
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If you don't need the parameter, pass `NULL`.
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Therefore, `act_quit` has a name "quit" and no parameter.
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- 24: Adds the action to GtkApplication `app`.
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GtkApplication implements an interface GActionMap and GActionGroup.
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GtkApplication (GActionMap) can have a group of actions and the actions are added with the function `g_action_map_add_action`.
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This function is described in [Gio API Reference -- g\_action\_map\_add\_action](https://docs.gtk.org/gio/method.ActionMap.add_action.html).
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Because this action belongs to GtkApplication, its scope is "app" and it is referred with "app.quit" if the prefix (scope) is necessary.
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- 25: Connects "activate" signal of the action and the handler `quit_activated`.
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- 27-30: Creates GMenu and GMenuItem instances.
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`menubar` and `menu` are GMenu.
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`menu_item_menu` and `menu_item_quit` are GMenuItem.
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`menu_item_menu` has a label "Menu" and no action.
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`menu_item_quit` has a label "Quit" and an action "app.quit".
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- 31-32: Appends `menu_item_quit` to `menu`.
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As I mentioned before, all the attributes and links are copied and used to form a new item in `menu`.
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Therefore after the addition, `menu_item_quit` is no longer needed.
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It is freed by `g_object_unref`.
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2023-01-03 07:30:06 +01:00
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- 33: Sets the submenu link in `menu_item_menu` to point `menu`.
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- 34-35: Appends `menu_item_menu` to `menubar`.
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2021-06-15 04:24:42 +02:00
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Then frees `menu_item_menu`.
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GMenu and GMenuItem are connected and finally a menu is made up.
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The structure of the menu is shown in the diagram below.
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2023-01-03 07:30:06 +01:00
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- 37: The menubar is inserted to the application.
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2021-06-15 04:24:42 +02:00
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![menu and action](../image/menu1.png)
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2023-01-03 07:30:06 +01:00
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## Compiling
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Change your current directory to `src/menu`.
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Use comp to compile `menu1.c`.
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~~~
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$ comp menu1
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$ ./a.out
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~~~
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Then, a window appears.
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Click on "Menu" on the menubar, then a menu appears.
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Click on "Quit" menu, then the application quits.
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2021-06-15 04:24:42 +02:00
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![Screenshot of menu1](../image/menu1_screenshot.png)
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2021-01-13 05:29:35 +01:00
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2023-01-03 07:30:06 +01:00
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## Primary and remote application instances
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Let's try running the application twice.
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Use `&` in your shell command line, then the application runs concurrently.
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~~~
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$ ./a.out &
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[1] 70969
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$ ./a.out
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$
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~~~
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Then, two windows appear.
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- The first `./a.out` calls the application and a primary instance is created.
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It calls "startup" and "activate" handlers and shows a window.
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- The second`./a.out` calls the the application again and the created instance is a remote one.
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It doesn't emit "startup" signal.
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And it activates the application but the "activate" signal is emitted on the primary instance.
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The remote instance quits.
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- The primary instance called "activate" handler.
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The handler creates a new window.
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It adds a menu bar to the window with `gtk_application_window_set_show_menubar` function.
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Both the windows have menu bars.
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And they are exactly the same.
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The two windows belong to the primary instance.
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If you click on the "Quit" menu, the application (the primary instance) quits.
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![menu1 -- two windows](../image/menu1_two_windows.png)
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The second run makes a new window.
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However, it depends on the "activate" handler.
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If you create your window in the startup handler and the activate handler just presents the window, no new window is created at the second run.
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For example, tfe (text file editor) doesn't create a second window.
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It just creates a new notebook page.
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Because its activate handler doesn't create any window but just creates a new notebook page.
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Second or more executions often happen on the desktop applications.
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If you double-click the icon twice or more, the application is run multiple times.
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Therefore, you need to think about your startup and activate (open) handler carefully.
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2021-01-13 05:29:35 +01:00
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2023-01-03 07:30:06 +01:00
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Up: [README.md](../README.md), Prev: [Section 16](sec16.md), Next: [Section 18](sec18.md)
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