blitter: Adjust the right margin

The right margin only needs to be rounded to the nearest byte.

Using the scanline is wrong for the hardware screens, where the value
is artificially inflated (416 for 400 actual pixels) because DMCP uses
the extra two bytes for its own internal processing. Swapping
coordinates with 416 instead of 400 ends up messing up that data.

Fixes: #1053

Signed-off-by: Christophe de Dinechin <christophe@dinechin.org>
This commit is contained in:
Christophe de Dinechin 2024-07-27 01:58:13 +02:00
parent 4fe509691c
commit dba8aad3fa
21 changed files with 2 additions and 2 deletions

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@ -1673,7 +1673,7 @@ inline void blitter::surface<blitter::MONOCHROME_REVERSE>::horizontal_adjust(
// On the DM42, we need horizontal adjustment for coordinates
// ----------------------------------------------------------------------------
{
size w = scanline - 1;
size w = (width() + 7)/8*8 - 1;
coord ox1 = w - x2;
x2 = w - x1;
x1 = ox1;
@ -1698,7 +1698,7 @@ inline void blitter::surface<blitter::RGB_16BPP>::horizontal_adjust(
// On the DM42, we need horizontal adjustment for coordinates
// ----------------------------------------------------------------------------
{
size w = scanline - 1;
size w = (width() + 7)/8*8 - 1;
coord ox1 = w - x2;
x2 = w - x1;
x1 = ox1;