From 4c86408cab8fcd2219c3121537dd12e5752e3f3a Mon Sep 17 00:00:00 2001 From: begilbert-sys Date: Tue, 16 Jan 2024 22:46:36 -0800 Subject: [PATCH] Add files via upload --- main.c | 368 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 368 insertions(+) create mode 100644 main.c diff --git a/main.c b/main.c new file mode 100644 index 0000000..38a7d14 --- /dev/null +++ b/main.c @@ -0,0 +1,368 @@ +#include +#include +#include +#include +#include +#include + + +#define BLANK 0 + +#define FRAME_DELAY 55 + +#define COLOR_PAIR_DEFAULT 10 + +int board[4][4]; + +int score = 0; + +int won = false; + +enum Direction { + UP, + DOWN, + LEFT, + RIGHT +}; + +enum MoveType { + NOMOVE, + MOVE, + MERGE, + WIN +}; + +void delay(int ms) { + /* delay the program by a given number of ms*/ + clock_t start_time = clock(); + + while (clock() < start_time + (ms * 1000)) + ; +} + +void draw_grid() { + /* draw the gridlines of the board */ + + attron(COLOR_PAIR(COLOR_PAIR_DEFAULT)); + move(0, 0); + printw(" "); + move(0, 0); + printw("Score: %d", score); + // horizontal gridlines + for (int a = 0; a < 5; a++) { + move(a * 4 + 1, 0); + int left_piece = ACS_LTEE; + int middle_piece = ACS_PLUS; + int right_piece = ACS_RTEE; + if (a == 0) { // top row + left_piece = ACS_ULCORNER; + middle_piece = ACS_TTEE; + right_piece = ACS_URCORNER; + } else if (a == 4) { // bottom row + left_piece = ACS_LLCORNER; + middle_piece = ACS_BTEE; + right_piece = ACS_LRCORNER; + } + addch(left_piece); + for (int n = 0; n < 3; n++) { + for (int m = 0; m < 7; m++) addch(ACS_HLINE); addch(middle_piece); + } + for (int n = 0; n < 7; n++) addch(ACS_HLINE); addch(right_piece); + + // vertical gridlines + if (a != 4) { + for (int n = 1; n < 4; n++) { + for (int m = 0; m < 5; m++) { + move(a * 4 + n + 1, m * 8); + addch(ACS_VLINE); + } + } + } + } +} + + +void _addstr_centered(int tile_value) { + /* draw the tile number so that it's centered */ + int length = 1; + if (tile_value != 0) { + // calculate length of integer + length = log10(tile_value) + 1; + } + switch (length) { + case 1: + printw(" %d ", tile_value); + break; + case 2: + printw(" %d ", tile_value); + break; + case 3: + printw(" %d ", tile_value); + break; + case 4: + printw(" %d ", tile_value); + break; + } +} + +void display_board() { + /* display the board */ + clear(); + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + int tile_value = board[i][j]; + int color_pair = COLOR_PAIR_DEFAULT; + if (tile_value != 0) { + color_pair = (int)log2(tile_value); + } + attron(COLOR_PAIR(color_pair)); + move(i * 4 + 2, j * 8 + 1); + addstr(" "); + move(i * 4 + 3, j * 8 + 1); + _addstr_centered(tile_value); + move(i * 4 + 4, j * 8 + 1); + addstr(" "); + } + } + draw_grid(); + refresh(); +} + +void place_random() { + /* place a "2" (90% chance) or a "4" (10% chance) somewhere random on the board */ + int possible_positions[16][2]; + int n = 0; + // collect all free squares + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + if (board[i][j] == BLANK) { + possible_positions[n][0] = i; + possible_positions[n][1] = j; + n++; + } + } + } + // choose one of the free squares at random + int rindex = rand() % n; + // choose a 2 or a 4 + int rnum = rand() % 10; + int num; + if (rnum == 0) { + num = 4; + } else { + num = 2; + } + + board[possible_positions[rindex][0]][possible_positions[rindex][1]] = num; +} + +void reset_board() { + /* reset everything */ + score = 0; + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + board[i][j] = BLANK; + } + } + place_random(); + place_random(); +} + +bool game_lost() { + /* check if the game is lost */ + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + int tile_value = board[i][j]; + if ((tile_value == BLANK) || + (i != 3 && board[i + 1][j] == tile_value) || + (j != 3 && board[i][j+1] == tile_value)) { + return false; + } + } + } + return true; +} + +enum MoveType move_tile(int row, int column, enum Direction direction, bool dont_merge) { + /* attempt to move a tile in a direction, and return how it moved */ + int tile_value = board[row][column]; + if (tile_value == BLANK) { + return NOMOVE; + } + int next_row = row; + int next_column = column; + switch (direction) { + case RIGHT: + next_column = column + 1; + break; + case LEFT: + next_column = column - 1; + break; + case UP: + next_row = row - 1; + break; + case DOWN: + next_row = row + 1; + break; + } + int next_value = board[next_row][next_column]; + if (next_value == BLANK) { + board[row][column] = BLANK; + board[next_row][next_column] = tile_value; + return MOVE; + } + else if (next_value == tile_value && !dont_merge) { + board[row][column] = BLANK; + int new_value = tile_value << 1; // lshift just for fun + if (new_value == 2048) { + won = true; + return WIN; + } + board[next_row][next_column] = new_value; + score += new_value; + return MERGE; + } else { + return NOMOVE; + } +} + +int _tile_index(int row, int column) { + /* map a tile's coords to a single index number + used for checking which tiles have been merged */ + return (row << 2) | column; +} +bool move_board(enum Direction direction) { + /* move every tile on the board in a direction */ + int row_start = 0; + int row_increment = 1; + int row_end = 4; + int column_start = 0; + int column_increment = 1; + int column_end = 4; + switch (direction) { + case LEFT: + column_start = 1; + break; + case RIGHT: + column_start = 2; + column_increment = -1; + column_end = -1; + break; + case UP: + row_start = 1; + break; + case DOWN: + row_start = 2; + row_increment = -1; + row_end = -1; + break; + } + + bool merged[16] = {false}; // keeps track of which tiles have been merged (via index) + int tile_index; + bool moved = false; + enum MoveType move_type; + for (int s = 0; s < 3; s++) { // tiles can move at max 3 spaces in one move + for (int i = row_start; i != row_end; i += row_increment) { + for (int j = column_start; j != column_end; j += column_increment) { + tile_index = _tile_index(i, j); + move_type = move_tile(i, j, direction, merged[tile_index]); + if (move_type == WIN) { + return true; + } + else if (move_type == MERGE) { + merged[tile_index] = true; + // also blocks off the next tile + int next_row = i + ((direction == UP || direction == DOWN) ? row_increment * -1 : 0); + int next_column = j + ((direction == RIGHT || direction == LEFT) ? column_increment * -1 : 0); + int next_tile_index = _tile_index(next_row, next_column); + merged[next_tile_index] = true; + } + else if (move_type != NOMOVE) { + moved = true; + } + } + } + delay(FRAME_DELAY); + display_board(); + } + return moved; +} + +void init_color_255 (int colornum, int r, int g, int b) { + /* same thing as init_color but using 0-255 instead of 0-1000 */ + init_color(colornum, (r/255.0)*1000, (g/255.0)*1000, (b/255.0)*1000); +} + +int main() { + // initialize ncurses + initscr(); + keypad(stdscr, TRUE); + start_color(); + + // set color values + // start at 8 as not to interfere with any of the default color codes + init_color_255(8, 238, 227, 218); // 2 + init_color_255(9, 238, 224, 201); // 4 + init_color_255(10, 243, 178, 121); // 8 + init_color_255(11, 246, 149, 99); // 16 + init_color_255(12, 247, 124, 95); // 32 + init_color_255(13, 246, 94, 58); // 64 + init_color_255(14, 237, 208, 115); // 128 + init_color_255(15, 237, 204, 97); // 256 + init_color_255(16, 237, 199, 80); // 512 + init_color_255(17, 237, 197, 62); // 1024 + init_color_255(18, 190, 175, 157); // background + + // set color pairs + for (int i = 1; i < 10; i++) { + init_pair(i, COLOR_BLACK, i+7); + } + init_pair(COLOR_PAIR_DEFAULT, COLOR_BLACK, 18); + attron(A_BOLD); + attron(COLOR_PAIR(COLOR_PAIR_DEFAULT)); + + // initialize the rand() function + time_t t; + srand((unsigned) time(&t)); + + // set up the board + reset_board(); + while (true) { + display_board(); + int moved = false; + + int ch = getch(); + switch (ch) { + case KEY_UP: + moved = move_board(UP); + break; + case KEY_DOWN: + moved = move_board(DOWN); + break; + case KEY_LEFT: + moved = move_board(LEFT); + break; + case KEY_RIGHT: + moved = move_board(RIGHT); + break; + case 'r': + reset_board(); + default: + continue; + } + if (moved) { + place_random(); + } + if (game_lost() || won) { + break; + } + } + endwin(); + if (won) { + printf("Congratulations nerd, you won! Final Score: %d\n", score); + } else { + printf("You Lost! Final Score: %d\n", score); + } + return 1; +} \ No newline at end of file