2024-01-17 07:46:36 +01:00
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <stdbool.h>
|
|
|
|
#include <time.h>
|
|
|
|
#include <math.h>
|
|
|
|
#include <ncurses.h>
|
|
|
|
|
|
|
|
|
|
|
|
#define BLANK 0
|
|
|
|
|
|
|
|
#define FRAME_DELAY 55
|
|
|
|
|
|
|
|
#define COLOR_PAIR_DEFAULT 10
|
|
|
|
|
|
|
|
int board[4][4];
|
|
|
|
|
|
|
|
int score = 0;
|
|
|
|
|
2024-01-17 08:17:42 +01:00
|
|
|
bool won = false;
|
2024-01-17 07:46:36 +01:00
|
|
|
|
|
|
|
enum Direction {
|
|
|
|
UP,
|
|
|
|
DOWN,
|
|
|
|
LEFT,
|
|
|
|
RIGHT
|
|
|
|
};
|
|
|
|
|
|
|
|
enum MoveType {
|
|
|
|
NOMOVE,
|
|
|
|
MOVE,
|
|
|
|
MERGE,
|
|
|
|
WIN
|
|
|
|
};
|
|
|
|
|
|
|
|
void delay(int ms) {
|
|
|
|
/* delay the program by a given number of ms*/
|
|
|
|
clock_t start_time = clock();
|
|
|
|
|
|
|
|
while (clock() < start_time + (ms * 1000))
|
|
|
|
;
|
|
|
|
}
|
|
|
|
|
|
|
|
void draw_grid() {
|
|
|
|
/* draw the gridlines of the board */
|
|
|
|
|
|
|
|
attron(COLOR_PAIR(COLOR_PAIR_DEFAULT));
|
|
|
|
move(0, 0);
|
|
|
|
printw(" ");
|
|
|
|
move(0, 0);
|
|
|
|
printw("Score: %d", score);
|
|
|
|
// horizontal gridlines
|
|
|
|
for (int a = 0; a < 5; a++) {
|
|
|
|
move(a * 4 + 1, 0);
|
|
|
|
int left_piece = ACS_LTEE;
|
|
|
|
int middle_piece = ACS_PLUS;
|
|
|
|
int right_piece = ACS_RTEE;
|
|
|
|
if (a == 0) { // top row
|
|
|
|
left_piece = ACS_ULCORNER;
|
|
|
|
middle_piece = ACS_TTEE;
|
|
|
|
right_piece = ACS_URCORNER;
|
|
|
|
} else if (a == 4) { // bottom row
|
|
|
|
left_piece = ACS_LLCORNER;
|
|
|
|
middle_piece = ACS_BTEE;
|
|
|
|
right_piece = ACS_LRCORNER;
|
|
|
|
}
|
|
|
|
addch(left_piece);
|
|
|
|
for (int n = 0; n < 3; n++) {
|
|
|
|
for (int m = 0; m < 7; m++) addch(ACS_HLINE); addch(middle_piece);
|
|
|
|
}
|
|
|
|
for (int n = 0; n < 7; n++) addch(ACS_HLINE); addch(right_piece);
|
|
|
|
|
|
|
|
// vertical gridlines
|
|
|
|
if (a != 4) {
|
|
|
|
for (int n = 1; n < 4; n++) {
|
|
|
|
for (int m = 0; m < 5; m++) {
|
|
|
|
move(a * 4 + n + 1, m * 8);
|
|
|
|
addch(ACS_VLINE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void _addstr_centered(int tile_value) {
|
|
|
|
/* draw the tile number so that it's centered */
|
|
|
|
int length = 1;
|
|
|
|
if (tile_value != 0) {
|
|
|
|
// calculate length of integer
|
|
|
|
length = log10(tile_value) + 1;
|
|
|
|
}
|
|
|
|
switch (length) {
|
|
|
|
case 1:
|
|
|
|
printw(" %d ", tile_value);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
printw(" %d ", tile_value);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
printw(" %d ", tile_value);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
printw(" %d ", tile_value);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void display_board() {
|
|
|
|
/* display the board */
|
|
|
|
clear();
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
for (int j = 0; j < 4; j++) {
|
|
|
|
int tile_value = board[i][j];
|
|
|
|
int color_pair = COLOR_PAIR_DEFAULT;
|
|
|
|
if (tile_value != 0) {
|
|
|
|
color_pair = (int)log2(tile_value);
|
|
|
|
}
|
|
|
|
attron(COLOR_PAIR(color_pair));
|
|
|
|
move(i * 4 + 2, j * 8 + 1);
|
|
|
|
addstr(" ");
|
|
|
|
move(i * 4 + 3, j * 8 + 1);
|
|
|
|
_addstr_centered(tile_value);
|
|
|
|
move(i * 4 + 4, j * 8 + 1);
|
|
|
|
addstr(" ");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
draw_grid();
|
|
|
|
refresh();
|
|
|
|
}
|
|
|
|
|
|
|
|
void place_random() {
|
|
|
|
/* place a "2" (90% chance) or a "4" (10% chance) somewhere random on the board */
|
|
|
|
int possible_positions[16][2];
|
|
|
|
int n = 0;
|
|
|
|
// collect all free squares
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
for (int j = 0; j < 4; j++) {
|
|
|
|
if (board[i][j] == BLANK) {
|
|
|
|
possible_positions[n][0] = i;
|
|
|
|
possible_positions[n][1] = j;
|
|
|
|
n++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// choose one of the free squares at random
|
|
|
|
int rindex = rand() % n;
|
|
|
|
// choose a 2 or a 4
|
|
|
|
int rnum = rand() % 10;
|
|
|
|
int num;
|
|
|
|
if (rnum == 0) {
|
|
|
|
num = 4;
|
|
|
|
} else {
|
|
|
|
num = 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
board[possible_positions[rindex][0]][possible_positions[rindex][1]] = num;
|
|
|
|
}
|
|
|
|
|
|
|
|
void reset_board() {
|
|
|
|
/* reset everything */
|
|
|
|
score = 0;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
for (int j = 0; j < 4; j++) {
|
|
|
|
board[i][j] = BLANK;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
place_random();
|
|
|
|
place_random();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool game_lost() {
|
|
|
|
/* check if the game is lost */
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
for (int j = 0; j < 4; j++) {
|
|
|
|
int tile_value = board[i][j];
|
|
|
|
if ((tile_value == BLANK) ||
|
|
|
|
(i != 3 && board[i + 1][j] == tile_value) ||
|
|
|
|
(j != 3 && board[i][j+1] == tile_value)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
enum MoveType move_tile(int row, int column, enum Direction direction, bool dont_merge) {
|
|
|
|
/* attempt to move a tile in a direction, and return how it moved */
|
|
|
|
int tile_value = board[row][column];
|
|
|
|
if (tile_value == BLANK) {
|
|
|
|
return NOMOVE;
|
|
|
|
}
|
|
|
|
int next_row = row;
|
|
|
|
int next_column = column;
|
|
|
|
switch (direction) {
|
|
|
|
case RIGHT:
|
|
|
|
next_column = column + 1;
|
|
|
|
break;
|
|
|
|
case LEFT:
|
|
|
|
next_column = column - 1;
|
|
|
|
break;
|
|
|
|
case UP:
|
|
|
|
next_row = row - 1;
|
|
|
|
break;
|
|
|
|
case DOWN:
|
|
|
|
next_row = row + 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
int next_value = board[next_row][next_column];
|
|
|
|
if (next_value == BLANK) {
|
|
|
|
board[row][column] = BLANK;
|
|
|
|
board[next_row][next_column] = tile_value;
|
|
|
|
return MOVE;
|
|
|
|
}
|
|
|
|
else if (next_value == tile_value && !dont_merge) {
|
|
|
|
board[row][column] = BLANK;
|
|
|
|
int new_value = tile_value << 1; // lshift just for fun
|
|
|
|
if (new_value == 2048) {
|
|
|
|
won = true;
|
|
|
|
return WIN;
|
|
|
|
}
|
|
|
|
board[next_row][next_column] = new_value;
|
|
|
|
score += new_value;
|
|
|
|
return MERGE;
|
|
|
|
} else {
|
|
|
|
return NOMOVE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int _tile_index(int row, int column) {
|
2024-01-17 08:17:42 +01:00
|
|
|
/* map a tile's coords to a single index number */
|
2024-01-17 07:46:36 +01:00
|
|
|
return (row << 2) | column;
|
|
|
|
}
|
|
|
|
bool move_board(enum Direction direction) {
|
|
|
|
/* move every tile on the board in a direction */
|
|
|
|
int row_start = 0;
|
|
|
|
int row_increment = 1;
|
|
|
|
int row_end = 4;
|
|
|
|
int column_start = 0;
|
|
|
|
int column_increment = 1;
|
|
|
|
int column_end = 4;
|
|
|
|
switch (direction) {
|
|
|
|
case LEFT:
|
|
|
|
column_start = 1;
|
|
|
|
break;
|
|
|
|
case RIGHT:
|
|
|
|
column_start = 2;
|
|
|
|
column_increment = -1;
|
|
|
|
column_end = -1;
|
|
|
|
break;
|
|
|
|
case UP:
|
|
|
|
row_start = 1;
|
|
|
|
break;
|
|
|
|
case DOWN:
|
|
|
|
row_start = 2;
|
|
|
|
row_increment = -1;
|
|
|
|
row_end = -1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool merged[16] = {false}; // keeps track of which tiles have been merged (via index)
|
|
|
|
int tile_index;
|
|
|
|
bool moved = false;
|
|
|
|
enum MoveType move_type;
|
|
|
|
for (int s = 0; s < 3; s++) { // tiles can move at max 3 spaces in one move
|
|
|
|
for (int i = row_start; i != row_end; i += row_increment) {
|
|
|
|
for (int j = column_start; j != column_end; j += column_increment) {
|
|
|
|
tile_index = _tile_index(i, j);
|
|
|
|
move_type = move_tile(i, j, direction, merged[tile_index]);
|
|
|
|
if (move_type == WIN) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if (move_type == MERGE) {
|
2024-01-17 08:17:42 +01:00
|
|
|
// blocks the tile from being merged a second time
|
2024-01-17 07:46:36 +01:00
|
|
|
merged[tile_index] = true;
|
|
|
|
// also blocks off the next tile
|
|
|
|
int next_row = i + ((direction == UP || direction == DOWN) ? row_increment * -1 : 0);
|
|
|
|
int next_column = j + ((direction == RIGHT || direction == LEFT) ? column_increment * -1 : 0);
|
|
|
|
int next_tile_index = _tile_index(next_row, next_column);
|
|
|
|
merged[next_tile_index] = true;
|
|
|
|
}
|
|
|
|
else if (move_type != NOMOVE) {
|
|
|
|
moved = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
delay(FRAME_DELAY);
|
|
|
|
display_board();
|
|
|
|
}
|
|
|
|
return moved;
|
|
|
|
}
|
|
|
|
|
|
|
|
void init_color_255 (int colornum, int r, int g, int b) {
|
|
|
|
/* same thing as init_color but using 0-255 instead of 0-1000 */
|
|
|
|
init_color(colornum, (r/255.0)*1000, (g/255.0)*1000, (b/255.0)*1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
int main() {
|
|
|
|
// initialize ncurses
|
|
|
|
initscr();
|
|
|
|
keypad(stdscr, TRUE);
|
|
|
|
start_color();
|
|
|
|
|
|
|
|
// set color values
|
|
|
|
// start at 8 as not to interfere with any of the default color codes
|
|
|
|
init_color_255(8, 238, 227, 218); // 2
|
|
|
|
init_color_255(9, 238, 224, 201); // 4
|
|
|
|
init_color_255(10, 243, 178, 121); // 8
|
|
|
|
init_color_255(11, 246, 149, 99); // 16
|
|
|
|
init_color_255(12, 247, 124, 95); // 32
|
|
|
|
init_color_255(13, 246, 94, 58); // 64
|
|
|
|
init_color_255(14, 237, 208, 115); // 128
|
|
|
|
init_color_255(15, 237, 204, 97); // 256
|
|
|
|
init_color_255(16, 237, 199, 80); // 512
|
|
|
|
init_color_255(17, 237, 197, 62); // 1024
|
|
|
|
init_color_255(18, 190, 175, 157); // background
|
|
|
|
|
|
|
|
// set color pairs
|
|
|
|
for (int i = 1; i < 10; i++) {
|
|
|
|
init_pair(i, COLOR_BLACK, i+7);
|
|
|
|
}
|
|
|
|
init_pair(COLOR_PAIR_DEFAULT, COLOR_BLACK, 18);
|
|
|
|
attron(A_BOLD);
|
|
|
|
attron(COLOR_PAIR(COLOR_PAIR_DEFAULT));
|
|
|
|
|
|
|
|
// initialize the rand() function
|
|
|
|
time_t t;
|
|
|
|
srand((unsigned) time(&t));
|
|
|
|
|
|
|
|
// set up the board
|
|
|
|
reset_board();
|
|
|
|
while (true) {
|
|
|
|
display_board();
|
|
|
|
int moved = false;
|
|
|
|
|
|
|
|
int ch = getch();
|
|
|
|
switch (ch) {
|
|
|
|
case KEY_UP:
|
|
|
|
moved = move_board(UP);
|
|
|
|
break;
|
|
|
|
case KEY_DOWN:
|
|
|
|
moved = move_board(DOWN);
|
|
|
|
break;
|
|
|
|
case KEY_LEFT:
|
|
|
|
moved = move_board(LEFT);
|
|
|
|
break;
|
|
|
|
case KEY_RIGHT:
|
|
|
|
moved = move_board(RIGHT);
|
|
|
|
break;
|
|
|
|
case 'r':
|
|
|
|
reset_board();
|
|
|
|
default:
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (moved) {
|
|
|
|
place_random();
|
|
|
|
}
|
|
|
|
if (game_lost() || won) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
endwin();
|
|
|
|
if (won) {
|
|
|
|
printf("Congratulations nerd, you won! Final Score: %d\n", score);
|
|
|
|
} else {
|
|
|
|
printf("You Lost! Final Score: %d\n", score);
|
|
|
|
}
|
|
|
|
return 1;
|
2024-01-17 08:17:42 +01:00
|
|
|
}
|